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Oscar Rehnberg
Oscar Rehnberg
Level Designer
Malmö, Sweden

Summary

I design levels that shape how players move, think, and engage with the game. At King Art Games GmbH, I worked closely with my team to build and refine level blockouts, turning ideas into playable spaces. At Intrinsic Interactive, I refined my approach, focusing on flow, balance, and making every space feel intentional. Before that, I studied Level Design at The Game Assembly Malmö, where I built a solid understanding of game mechanics, spatial design, and pacing.

Outside of games, I run my own company, where I model, print, and paint custom 3D characters—turning ideas into physical pieces. Whether it’s designing a battlefield or bringing a figure to life with paint, I enjoy creating things that are fun to experience and built to last.

Skills

3D Modeling3D AnimationLevel Design

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
SVN
SVN
Blender
Blender
Maya
Maya
Photoshop
Photoshop
C#
C#