I design levels that shape how players move, think, and engage with the game. At King Art Games GmbH, I worked closely with my team to build and refine level blockouts, turning ideas into playable spaces. At Intrinsic Interactive, I refined my approach, focusing on flow, balance, and making every space feel intentional. Before that, I studied Level Design at The Game Assembly Malmö, where I built a solid understanding of game mechanics, spatial design, and pacing.
Outside of games, I run my own company, where I model, print, and paint custom 3D characters—turning ideas into physical pieces. Whether it’s designing a battlefield or bringing a figure to life with paint, I enjoy creating things that are fun to experience and built to last.